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Archive for the 'Review' Category

Dungeon Boardgame (Tome 210)

In this episode we take a look at the Dungeon! board game originally published in 1975 and updated and released recently. Joining Jeff and Tracy are the Tome Show's editor, Sam Dillon as well as Jeff Dougan. Enjoy!

Want to support the show, go shopping from either of the links below. Anything you buy will give the show a percentage...

Dungeons & Dragons Classics

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In this systemless book about the creation and details of life of the Forgotten Realms you'll find some of the original notes (and pictures) from when the popular shared setting was created. We discuss the book and interview the man behind the book (and the Realms), Ed Greenwood.

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Noble Knight

Noble Knight Pick - 2e Forgotten Realms boxed set

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It's been a bit, but now that our editor, Sam, is back in full health prepare for a Tome Show-splosion! In this episode we discuss the Dungeon Command miniatures game and interview a little someone over at WotC about the game. We are also joined by Tom McAmbly and Jon Green, both new but worthy additions to the show. WARNING: the audio quality of the interview suffers from technological problems, although the rest of the episode is of normal quality. Thanks for your understanding...

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Noble Knight Pick - Dungeon Command (Heart of Cormyr)

D&D Classics affiliate link

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Menzoberranzan (205)

In this episode we discuss the book Menzoberranzan from Wizards of the Coast. It's an edition proof book all about the most famous city of the drow. We talked to the authors about the book give a bit of our take on it. Enjoy!

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Noble Knight Pick of the Episode - Menzoberranzan

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Brian's Twitter

Eric's Webcoming (Snow by Night)

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We discuss what digital tools we use and give some advice on how to use them. Consider this a combo review/advice episode for July 2012. Joining us for this episode is Michael the OnlineDM.

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Tome's Amazon Link

Links:

Michael - Website | Twitter

SoftRope

Awesome Dice article comparing Google search results for D&D editions

Michael's Tools - MapTool/TokenTool | Power2ool | iPlay4e

Tracy's Tools - Dropbox | Pinterest | Evernote | Obsidian Portal

Jeff's Tools - i4e | Epic Words | DMDJ | Forgotten Realms Wiki | 4e Turn Tracker

Other Mentions - DM/Player Minion | Tabletop Forge | Roll20 | MasterPlan

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In this episode our hosts pulled in Jobe Bittman and Robert Adducci to review the D&D Next playtest experience.

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Links:

Jobe: Twitter | Website | Lost City |FreeRPG Day module

Robert: Twitter | Website

D&D Next Playtest site

Reddit Q&A with Mike Mearls

The Lurker Fallacy

SlyFlourish post about using Dis/Advantage in 4e

Loremaster post about the D&D Next Online Playtest Agreement

Kickstarter for Dungeon World

GameChef

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In this episode we are joined by designers Logan Bonner and Matt James who helped write Into the Unknown: A Dungeon Survival Handbook as well as Michael the “OnlineDM”, Joe Lastowski, our editor Sam Dillon who helped us review the book.

Before we get into it, though, have I mentioned the Tome Show's live podcasts at GenCon this year? Check them out!

Tome Advice (guest to be announced) SEM1233024

Gamer to Gamer (with Chris Perkins) SEM1233028

Behind the DM Screen SEM1233180

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Back to the Dungeon Design and Development article (WotC)

Online DM: Website | Twitter

Joe: Game Store | Twitter

Sam: Website

Sarah Darkmagic (Tracy's blog)

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In this episode we discussed Lords of Waterdeep, the latest board game from WotC set in the Forgotten Realms. It's a game that is completely different than what WotC has put out before...and by in large, we really liked it. Join the Tome Show cast, along with Michael the "Online DM".

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"Online DM" Michael: Twitter | Blog

Tome Show feature on CNN GeekOut

Latest Book Club is Death Mark:

Current Book Club are all comics including D&D #13-15, Infestation 2 D&D #1-2, D&D Annual 2012, and perhaps Forgotten Realms #1.

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In this episode we review Heroes of the Elemental Chaos and are joined by Jeremy Morgan and Michael "the Online DM".

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Links

Jeremy: Blog | Twitter

Michael: Blog | Twitter

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In this episode of the Tome Show Jeff and Tracy are joined by editor Sam Dillon (who didn't edit this episode, so don't blame him) and Icosahedraphelia host, Chris Heard.

Our sponsor is Gamerati and Gamerati TV.

And the following is the text of the interview with Mike Mearls:

Year in Review:

Tome Crew: How do you feel about the direction of design for the brand in the last year? What lessons have you learned from it? 

Mike Mearls: So far, I think our overall direction is sound. We’ve gotten great feedback on our announcement of the next iteration, and it’s encouraging to see a groundswell of overall interest in D&D. To be honest, I was worried that people might just ignore what we had to say. I think I’ve learned that people love D&D and want to see it succeed. If you give them a chance to help make that happen, they’re more than happy to step up and take part.

TC: I'd like to hear the story of how the decision was made over the last year to revise the game...what brought us up to the announcement?

MM: The big realization was that with each edition, we were creating artificial divides within the D&D fan base. This divide affects the long term health of D&D as a whole because it makes it harder for people to find game groups or even discuss the game with other players. That doesn’t mean that new editions are strictly bad. Instead, it means we need to consider them very carefully and weigh the long term benefits and drawbacks, rather than focus solely on the short term.

When you have a splintered audience, your best bet is to find a way to bring people together. Our central idea is that regardless of what you like about D&D, you can find it in the next iteration. The basic approach is to preserve what’s there and express it in a compact, elegant way, rather than focus on inventing a new way to play D&D.

TC: 2011 was a big year for D&D branching into other mediums (comics, more/new board games, video games, movies, etc.). Has this been a successful movement for the brand?

MM: There’s a lot of interest in D&D out there, and we’ve seen that reflected in the enthusiasm for products outside of the traditional tabletop offerings. The truth is that many people play D&D for a period of time and then move on because life gets in the way. They still love D&D, though, and are willing to delve into it in whatever format fits their lives.

TC: D&D has had some big changes over the last year, could you tell us a bit about why this all came together at once (change in leadership, return of the boxed set, canceling minis and bringing them back, etc.)?

MM: I don’t think any of these things were part of some grand plan. In a lot of ways, the changes in products and such represent a few different attempts to innovate, shake things up, and keep the game fresh.

TC: What was your favorite moment in D&D from 2011?

MM: Running an adventure using some of the basic design principles that are in play for D&D Next. It was good to see a game that included role play, problem solving, investigation, and a couple of fights, fit into less than an hour. A close second would be running and playing five different editions of D&D with members of the R&D team. The thing that stuck out to me was that each edition of the game had its strengths, and in many ways those strengths could complement each other.

Look Ahead:

TC: What do you anticipate being the process for playtesting of D&D Next?

MM: We’re aiming to reach as many D&D players as possible, while ensuring that we get a good sense of what the players as a whole think. It’s easy to let a few, loud voices guide a playtest process, so we’re taking pains to design a system that gives everyone an equal chance to be heard.

TC: How can we expect the D&D Digital Tools to develop in the next year as Silverlight loses support and 4e enters its twilight?

MM: We’re continuing to support the tools by adding content through the magazines and loading materials from our books to it. In 2011, we made an effort to get feedback on which classes and races need more support, and 2012 is when you’ll see the fruits of those labors.

TC: What D&D product for 2012 are you most excited to get into people’s hands?

MM: I’ve seen some initial layouts and text for Ed Greenwood Presents Elminster’s Forgotten Realms, and that book is an amazing look at the Realms through the eyes of the world’s creator. Every time I have an approval meeting, I want to keep reading the text rather than just approve the layout and move on.

TC: With DDXP going away, what newer and bigger things can we expect from D&D at GenCon next year?

MM: We have some great plans for the show, but nothing we want to announce yet. D&D has always been an important part of GenCon, and this year we definitely want to step things up.

TC: What will your favorite moment in D&D be in 2012?

MM: Definitely GenCon. We have some nifty stuff planned.

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