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My group also spent allot of time discussing inherent bonuses. In the end we chose to use them which allows me to create magic items that are personalized for the player rather then a generic stat bonus. For example, we have a cleric that is very fond of children. His goal is to open up a orphanage one day. I created an item that provides a bonus to healing for children. This was now something he really wanted and was willing to quest for.
So while some of my players are still hesitant, we all agreed to give it a chance and it seems to be working well so far at level three.