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Old Goats and Hokka Clans (DnDeBrief 010)

July 18, 2020

D&DeBrief episode 010 - Old Goats and Hokka Clans

Summary: The Tempest's Fortune sets out for Kalport but finds itself battered by a storm and suffering damage. As the deluge subsides they assess the hull and find themselves face to face with an elusive Hokka. While waiting for the Hokka to return with help the group investigates a set of 4 rods found by Axley. Khonnos activates one and a goat springs forth, introducing himself and offering advice. The Hokka return and tow the ship to a small, uncharted island. After hosting a feast for the crew, the Hokka presents Captain Emmeryn with a gift and a task.

Debrief: DM Samuel checks in with the group to make sure that each of the players feels comfortable with their PC's abilities and capabilities. The group also discusses the end of this story arc, how many sessions are left, and what to do after this campaign is over. Options Abound! The group also discusses accelerated leveling and the consequences of that, as well as how the magical items in the game affect the story.

Maps & Images: 

Island Chain where Trastenfen is located: Map of the Gormer Chain

The region to the West of Trastenfen: Map of West Region

Image of the eye symbol seen on the tunics of the sailors: Eye Symbol

Image of the eye symbol with longer tentacles on the stems: Eye Symbol Extended

Image of the Hokka by @ArtKaree: Hokka 


DMSamuel on Twitter: @DMSamuel

Sam on the Web:

Karu on Twitter: @mystarseed

Nina on Twitter: @n_bayes3

MattB on Twitter: @mbriddell

David on Twitter: @DaviDeployed

Music: Mystery by ebunny

D&DeBrief Logo by Amber Seger

 Guild Adept PDFs - Available exclusively @ Dungeon Masters Guild