The Tome Show

The Tome Show header image 1

The Book of Proofs (DnDeBrief 018)

D&DeBrief episode 018 - The Book of Proofs

Summary: Khonnos and Marcel plan their response to the duel challenge made by Sharkface's envoy. Emmeryn and Axley, with the help of a mage hand from Khonnos, try and figure out what the book with the skin cover is actually meant to do.

Debrief: In an effort to keep releases fast and fun, DnDeBrief is switching to a new podcast format of 1-hour episodes. As a result, the debrief portion of the stream will become its own episode and this episode has no debrief topic.

Maps & Images: 

Island Chain where Trastenfen is located: Map of the Gormer Chain

The region to the West of Trastenfen: Map of West Region

Image of the eye symbol seen on the tunics of the sailors: Eye Symbol

Image of the eye symbol with longer tentacles on the stems: Eye Symbol Extended

Image of the Hokka by @ArtKaree: Hokka 

Links:

DMSamuel on Twitter: @DMSamuel

Sam on the Web: RPGMusings.com

Karu (Marcel, They/Them, Lutrinian Sorcerer) on Twitter: @mystarseed

Nina (Emmeryn, She/Her, Human Cleric of Goras) on Twitter: @n_bayes3

MattB (Khonnos, He/Him, Sea Elf Warlock) on Twitter: @mbriddell

David (Axley, He/Him, Halfling Bard) on Twitter: @DaviDeployed

Music: Mystery by ebunny https://audiojungle.net/item/mystery/4987658

D&DeBrief Logo by Amber Seger rocketorca.com

Thetomeshow.com

Patreon.com/thetomeshow

 Guild Adept PDFs - Available exclusively @ Dungeon Masters Guild  

Goodbye Darkport, Hello Sharkface (DnDeBrief 017)

D&DeBrief episode 017 - Goodbye Darkport, Hello Sharkface

Summary: Axley and Reyla are 'stuck' in the Curiosity with Blaxley Chillingquest and Toddeus. While the Goat discusses how to run a guild with Blaxley, Axley tries to comfort Reyla and find out if she knows anything. Meanwhile, back in the Chamber of Eyes, Marcel, Emmeryn, and Khonnos figure out how to destroy the dog statue and then Emmeryn calls on her Goddess Goras to help get them out of the Temple safely. The group is finally reunited and makes their way off of the Dark Plateau. Axley pilots the Curiosity safely back to the Tempest's Fortune and the group tries to figure out what the heck Leralak is and what he is doing. When they arrive, they find there is another ship - a large galleon - floating in the ocean a few hundred feet away from the Tempest's Fortune. There has been a message delivered by some blue goblins requesting a duel and there is a herd of sharks circling the group's ship. They set about devising a plan to deal with the pirates.

Debrief: We discuss the importance of being flexible when a player makes a PC that is specialized for a particular environment or type of campaign, but then the game ends up putting the PCs predominantly in a different environment or the entire campaign takes off in an unexpected direction.

Maps & Images: 

Island Chain where Trastenfen is located: Map of the Gormer Chain

The region to the West of Trastenfen: Map of West Region

Image of the eye symbol seen on the tunics of the sailors: Eye Symbol

Image of the eye symbol with longer tentacles on the stems: Eye Symbol Extended

Image of the Hokka by @ArtKaree: Hokka 

Links:

DMSamuel on Twitter: @DMSamuel

Sam on the Web: RPGMusings.com

Karu (Marcel, They/Them, Lutrinian Sorcerer) on Twitter: @mystarseed

Nina (Emmeryn, She/Her, Human Cleric of Goras) on Twitter: @n_bayes3

MattB (Khonnos, He/Him, Sea Elf Warlock) on Twitter: @mbriddell

David (Axley, He/Him, Halfling Bard) on Twitter: @DaviDeployed

Music: Mystery by ebunny https://audiojungle.net/item/mystery/4987658

D&DeBrief Logo by Amber Seger rocketorca.com

Thetomeshow.com

Patreon.com/thetomeshow

 Guild Adept PDFs - Available exclusively @ Dungeon Masters Guild  

Finding Leralak (DnDeBrief 016)

D&DeBrief episode 016 - Finding Leralak

Summary: The group finds a way into the Cathedral of the Beak. The method used includes dancing lights, flying, invisibility, and a friendly but loud raven. They find their way to the top floor of the tower and into Leralak's laboratory. A teleportation circle brings them all to the Chamber of Eyes where they face a howling spike-haired dog-thing and Leralak, who still holds Emmeryn's mother hostage! Do they rescue her and escape? Listen to find out!

Debrief: This episode we discuss how to keep the story going when dealing with high level PC powers, the DM taking ideas from the player, and adventure bottlenecks a.k.a. how to avoid the locked door problem.

Maps & Images: 

Island Chain where Trastenfen is located: Map of the Gormer Chain

The region to the West of Trastenfen: Map of West Region

Image of the eye symbol seen on the tunics of the sailors: Eye Symbol

Image of the eye symbol with longer tentacles on the stems: Eye Symbol Extended

Image of the Hokka by @ArtKaree: Hokka 

Links:

DMSamuel on Twitter: @DMSamuel

Sam on the Web: RPGMusings.com

Karu (Marcel, They/Them, Lutrinian Sorcerer) on Twitter: @mystarseed

Nina (Emmeryn, She/Her, Human Cleric of Goras) on Twitter: @n_bayes3

MattB (Khonnos, He/Him, Sea Elf Warlock) on Twitter: @mbriddell

David (Axley, He/Him, Halfling Bard) on Twitter: @DaviDeployed

Music: Mystery by ebunny https://audiojungle.net/item/mystery/4987658

D&DeBrief Logo by Amber Seger rocketorca.com

Thetomeshow.com

Patreon.com/thetomeshow

 Guild Adept PDFs - Available exclusively @ Dungeon Masters Guild  

Darkport By Night, Raven’s Delight (DnDeBrief 015)

D&DeBrief episode 015 - Darkport By Night, Raven's Delight

Summary: Axley and Marcel decide to investigate the Curiosity to try and find out how fast it can travel. They stumble upon a blue goblin infestation on the island and rush back to the village to tell everyone about their findings. Meanwhile, Khonnos and Emmeryn meet with the Hokka people to discuss their plans. Upon hearing news of the goblins, Khonnos instructs them to destroy the threat while he goes with Axley, Marcel, and Emmeryn to fight a different foe. The group then departs the island and tests the ability of the Curiosity to travel between planes. They find themselves in a darker place with different rules of behavior and a price to pay. They meet the corrupt town guards and Axley makes a brazen attempt at deception. Finally, they figure out where they are supposed to go, and it is larger than they thought! How are they going to get in there?

Debrief: This episode we discuss Player Knowledge vs Character Knowledge. Also... How does a DM handle it when a particular PC has a better chance to know something compared to a different PC? How does a player handle it when there is a difference in what the PC knows compared to the player? Does this knowledge ever conflict with player agency? We touch on the idea of participation vs being an audience member, and whether a DM tells the players what their PCs missed when they are done with an adventure.

Maps & Images: 

Island Chain where Trastenfen is located: Map of the Gormer Chain

The region to the West of Trastenfen: Map of West Region

Image of the eye symbol seen on the tunics of the sailors: Eye Symbol

Image of the eye symbol with longer tentacles on the stems: Eye Symbol Extended

Image of the Hokka by @ArtKaree: Hokka 

Links:

DMSamuel on Twitter: @DMSamuel

Sam on the Web: RPGMusings.com

Karu (Marcel, They/Them, Lutrinian Sorcerer) on Twitter: @mystarseed

Nina (Emmeryn, She/Her, Human Cleric of Goras) on Twitter: @n_bayes3

MattB (Khonnos, He/Him, Sea Elf Warlock) on Twitter: @mbriddell

David (Axley, He/Him, Halfling Bard) on Twitter: @DaviDeployed

Music: Mystery by ebunny https://audiojungle.net/item/mystery/4987658

D&DeBrief Logo by Amber Seger rocketorca.com

Thetomeshow.com

Patreon.com/thetomeshow

 Guild Adept PDFs - Available exclusively @ Dungeon Masters Guild  

To Gate or Not To Gate (DnDeBrief 014)

D&DeBrief episode 014 - To Gate or Not To Gate

Summary: Khonnos gives his answer to the Hokka Chief and a feast is set up in the party's honor. The group questions the living blue goblin and the dead one. They find themselves with many more questions and call on Toddeous the Goat to help them decide what to do next. They talk about the gates to the Green Plateau, find out that Marcel smells different, make a wonderful discovery and then a gruesome one.

Debrief: This episode we talk about how to promote a stream/show/game to get a game out there and gather fans. We also talk about the value of time and the value of art resources in the streaming community, as well as the difference between amateur games and streamed games with voice actors and comedians. We also touch briefly on using D&D and other roleplaying games in a clinical setting.

Maps & Images: 

Island Chain where Trastenfen is located: Map of the Gormer Chain

The region to the West of Trastenfen: Map of West Region

Image of the eye symbol seen on the tunics of the sailors: Eye Symbol

Image of the eye symbol with longer tentacles on the stems: Eye Symbol Extended

Image of the Hokka by @ArtKaree: Hokka 

Links:

DMSamuel on Twitter: @DMSamuel

Sam on the Web: RPGMusings.com

Karu (Marcel, They/Them, Lutrinian Sorcerer) on Twitter: @mystarseed

Nina (Emmeryn, She/Her, Human Cleric of Goras) on Twitter: @n_bayes3

MattB (Khonnos, He/Him, Sea Elf Warlock) on Twitter: @mbriddell

David (Axley, He/Him, Halfling Bard) on Twitter: @DaviDeployed

Music: Mystery by ebunny https://audiojungle.net/item/mystery/4987658

D&DeBrief Logo by Amber Seger rocketorca.com

Thetomeshow.com

Patreon.com/thetomeshow

 Guild Adept PDFs - Available exclusively @ Dungeon Masters Guild  

The Master of the Coral (DnDeBrief 013)

D&DeBrief episode 013 - The Master of the Coral

Summary: After freeing the trapped Hokka, the party finds a way to fish the spellcasting goblin out of the boiling mud, but they find a lot more than eggs in the boiling pool, and get no answers from the single living goblin in the chamber. Bolem tries to convince Khonnos to open the gate again so that they can go defeat the Howling Beast on the other side. Marcel finds an amulet and the group takes the lens as they leave the temple. When they get back to the Hokka village the group gets a surprise!

Debrief: This episode we talk about using prophecies in campaigns, player agency vs DM choices, and how to deal with player agency when one person's desired actions are directly opposed to another player's actions, and the concept of closing the loop in GMing.

Maps & Images: 

Island Chain where Trastenfen is located: Map of the Gormer Chain

The region to the West of Trastenfen: Map of West Region

Image of the eye symbol seen on the tunics of the sailors: Eye Symbol

Image of the eye symbol with longer tentacles on the stems: Eye Symbol Extended

Image of the Hokka by @ArtKaree: Hokka 

Links:

DMSamuel on Twitter: @DMSamuel

Sam on the Web: RPGMusings.com

Karu (Marcel, They/Them, Lutrinian Sorcerer) on Twitter: @mystarseed

Nina (Emmeryn, She/Her, Human Cleric of Goras) on Twitter: @n_bayes3

MattB (Khonnos, He/Him, Sea Elf Warlock) on Twitter: @mbriddell

David (Axley, He/Him, Halfling Bard) on Twitter: @DaviDeployed

Music: Mystery by ebunny https://audiojungle.net/item/mystery/4987658

D&DeBrief Logo by Amber Seger rocketorca.com

Thetomeshow.com

Patreon.com/thetomeshow

 Guild Adept PDFs - Available exclusively @ Dungeon Masters Guild  

Bring Forth Your Watery Souls (DnDeBrief 012)

D&DeBrief episode 012 - Bring Forth Your Watery Souls

Summary: Going deeper into the Palace of Mud, the party sees a vision of a vast underwater undead army, but is it a vision from the past or the future? And who is Leralak? They find a hidden entrance and go deeper into the temple, finding a horrific scene of boiling mud, a blue gate, and a catastrophic ritual.

Debrief: The group has a long Debrief after this session, discussing the benefits of making unique monsters, what happens when the DM is caught off guard, and even touching on a few DM prep tips!

Maps & Images: 

Island Chain where Trastenfen is located: Map of the Gormer Chain

The region to the West of Trastenfen: Map of West Region

Image of the eye symbol seen on the tunics of the sailors: Eye Symbol

Image of the eye symbol with longer tentacles on the stems: Eye Symbol Extended

Image of the Hokka by @ArtKaree: Hokka 

Links:

DMSamuel on Twitter: @DMSamuel

Sam on the Web: RPGMusings.com

Karu (Marcel, They/Them, Lutrinian Sorcerer) on Twitter: @mystarseed

Nina (Emmeryn, She/Her, Human Cleric of Goras) on Twitter: @n_bayes3

MattB (Khonnos, He/Him, Sea Elf Warlock) on Twitter: @mbriddell

David (Axley, He/Him, Halfling Bard) on Twitter: @DaviDeployed

Music: Mystery by ebunny https://audiojungle.net/item/mystery/4987658

D&DeBrief Logo by Amber Seger rocketorca.com

Thetomeshow.com

Patreon.com/thetomeshow

 Guild Adept PDFs - Available exclusively @ Dungeon Masters Guild  

The Palace of Mud (DnDeBrief 011)

D&DeBrief episode 011 - The Palace of Mud

Summary: The Party fights off a dinosaur made of mud and four muddy humanoids. They make their way to the Hokka's temple which is said to contain the incubation pools. The Temple of Bakal/Temple of Birth turns out to have a presence other than the Hokka, and the party finds an altar made of coral, an arcane sigil on the floor, several important sounding books in an old bookcase, and another arcane lens!

Debrief: No DeBrief this session - look for an extra long DeBrief next episode!

Maps & Images: 

Island Chain where Trastenfen is located: Map of the Gormer Chain

The region to the West of Trastenfen: Map of West Region

Image of the eye symbol seen on the tunics of the sailors: Eye Symbol

Image of the eye symbol with longer tentacles on the stems: Eye Symbol Extended

Image of the Hokka by @ArtKaree: Hokka 

Links:

DMSamuel on Twitter: @DMSamuel

Sam on the Web: RPGMusings.com

Karu (Marcel, They/Them, Lutrinian Sorcerer) on Twitter: @mystarseed

Nina (Emmeryn, She/Her, Human Cleric of Goras) on Twitter: @n_bayes3

MattB (Khonnos, He/Him, Sea Elf Warlock) on Twitter: @mbriddell

David (Axley, He/Him, Halfling Bard) on Twitter: @DaviDeployed

Music: Mystery by ebunny https://audiojungle.net/item/mystery/4987658

D&DeBrief Logo by Amber Seger rocketorca.com

Thetomeshow.com

Patreon.com/thetomeshow

 Guild Adept PDFs - Available exclusively @ Dungeon Masters Guild  

Old Goats and Hokka Clans (DnDeBrief 010)

D&DeBrief episode 010 - Old Goats and Hokka Clans

Summary: The Tempest's Fortune sets out for Kalport but finds itself battered by a storm and suffering damage. As the deluge subsides they assess the hull and find themselves face to face with an elusive Hokka. While waiting for the Hokka to return with help the group investigates a set of 4 rods found by Axley. Khonnos activates one and a goat springs forth, introducing himself and offering advice. The Hokka return and tow the ship to a small, uncharted island. After hosting a feast for the crew, the Hokka presents Captain Emmeryn with a gift and a task.

Debrief: DM Samuel checks in with the group to make sure that each of the players feels comfortable with their PC's abilities and capabilities. The group also discusses the end of this story arc, how many sessions are left, and what to do after this campaign is over. Options Abound! The group also discusses accelerated leveling and the consequences of that, as well as how the magical items in the game affect the story.

Maps & Images: 

Island Chain where Trastenfen is located: Map of the Gormer Chain

The region to the West of Trastenfen: Map of West Region

Image of the eye symbol seen on the tunics of the sailors: Eye Symbol

Image of the eye symbol with longer tentacles on the stems: Eye Symbol Extended

Image of the Hokka by @ArtKaree: Hokka 

Links:

DMSamuel on Twitter: @DMSamuel

Sam on the Web: RPGMusings.com

Karu on Twitter: @mystarseed

Nina on Twitter: @n_bayes3

MattB on Twitter: @mbriddell

David on Twitter: @DaviDeployed

Music: Mystery by ebunny https://audiojungle.net/item/mystery/4987658

D&DeBrief Logo by Amber Seger rocketorca.com

Thetomeshow.com

Patreon.com/thetomeshow

 Guild Adept PDFs - Available exclusively @ Dungeon Masters Guild  

Hijinks Ensue! (DnDeBrief 009)

D&DeBrief episode 009 - Hijinks Ensue!

Summary: Khonnos and Axley have sneaked onto the pirate ship under the cover of an invisibility spell. They search the ship and find that one of the cargo holds of the ship contains strange sacs of bluish fleshy material. Closer inspection by Khonnos reveals that they are blue goblin eggs incubating in the hold! They also find a room full of magical artifacts, no doubt stolen during the crew's piratical adventures. Lastly, they find a huge metal barrel that looks out of place aboard the ship. Axley finds a way to open the barrel and they discover that this is much more than a large tin can! Meanwhile, as Emmeryn and Marcel wait on the docks, they are approached by a two halflings. One introduces himself as Dawmer Brittlespoon and expresses that they are looking for their cousin, Axley Tillingquest. They tell him that Axley must be back at the tavern, but he seems suspicious. Axley and Khonnos escape from the ship, with a little help from an ancient ultra-rare artifact. Ulgrat comes back to the dock watch station and tries to settle the matter of damage caused by Khonnos and Axley exiting the suspected pirate ship. At the end of the negotiations the group leaves the island, possibly for the last time.

Debrief: The group discusses some magical items they found, where they want to go next, and how not-fun it is to watch the DM play out conversations between two or more NPCs. The whole point is to make things fun, so even if the players make odd choices or they roll so poorly that things go terribly wrong, the DM needs to be able to provide opportunities for the group to turn it around and salvage the situation.

Maps & Images: 

Island Chain where Trastenfen is located: Map of the Gormer Chain

The region to the West of Trastenfen: Map of West Region

Image of the eye symbol seen on the tunics of the sailors: Eye Symbol

Image of the eye symbol with longer tentacles on the stems: Eye Symbol Extended

Links:

DMSamuel on Twitter: @DMSamuel

Sam on the Web: RPGMusings.com

Karu on Twitter: @mystarseed

Nina on Twitter: @n_bayes3

MattB on Twitter: @mbriddell

David on Twitter: @DaviDeployed

Music: Mystery by ebunny https://audiojungle.net/item/mystery/4987658

D&DeBrief Logo by Amber Seger rocketorca.com

Thetomeshow.com

Patreon.com/thetomeshow

 Guild Adept PDFs - Available exclusively @ Dungeon Masters Guild  

Podbean App

Play this podcast on Podbean App